Family game night
A game cupboard that fits in your pocket.
No box to find, no missing pieces. Pick something, share the code, and the family's playing in under a minute — on a weeknight or a rainy afternoon.
Nothing to remember between weeks either — the same room works again next time, so game night doesn't start with ten minutes of finding pieces.
Good picks for this
- Quick
Tic Tac Toe
X, O, three in a row.
- Players
- 2 players
- Duration
- 1–3 min
- Ages
- Ages 5+
- Quick
Connect 4
Drop. Line up. Gotcha.
- Players
- 2 players
- Duration
- 3–10 min
- Ages
- Ages 6+
- Quick
Hangman
Guess the word. Save the doodle.
- Players
- 1–8 players
- Duration
- 3–8 min
- Ages
- Ages 6+
- Quick
Word Scramble
Unjumble it first.
- Players
- 1–8 players
- Duration
- 5–10 min
- Ages
- Ages 6+
- Quick
Memory Match
Two of a kind.
- Players
- 1–6 players
- Duration
- 5–12 min
- Ages
- Ages 5+
- Medium
Snakes & Ladders
Climb up. Slide down. Curse the dice.
- Players
- 2–4 players
- Duration
- 10–20 min
- Ages
- Ages 5+
- Long
Ludo
Roll. Race. Knock them out.
- Players
- 2–4 players
- Duration
- 20–40 min
- Ages
- Ages 6+
- Medium
Bomb Pass
Pass it before it pops.
- Players
- 3–20 players
- Duration
- 5–15 min
- Ages
- Ages 8+
- Quick
Haunted Words
Guess the word before the candles go out.
- Players
- 1–8 players
- Duration
- 3–8 min
- Ages
- Ages 6+
- Quick
Pumpkin Patch
Match the pairs. Beware the curse.
- Players
- 1–6 players
- Duration
- 3–8 min
- Ages
- Ages 5+
- Quick
Trick or Treat
Race down the haunted street.
- Players
- 2–6 players
- Duration
- 5–12 min
- Ages
- Ages 5+
Hosting this one
- 1Keep one device as the permanent host — a tablet on the kitchen counter works well.
- 2Memory Match and Snakes & Ladders are the easiest entry point for a first-time player under ten.
- 3Older siblings tend to gravitate to Connect 4 and Word Scramble once they've got the hang of it.
Picking a game for every age at the table
The hard part of a family game night is rarely the game, it's the spread of ages. A game that suits a ten-year-old bores a grandparent, and one that suits a five-year-old gets a shrug from the teenagers. The trick is to pick by how much reading and rule-learning a game needs, not by how young or old it looks.
Memory Match (ages 5 and up, one to six players) and Snakes & Ladders (ages 5 and up, two to four) need nothing but looking and counting, so the smallest players can win them. Connect 4, Hangman and Word Scramble are all rated 6 and up and are ones most people already know. Ludo (6 and up) takes a little longer, twenty to forty minutes, so it suits a lazy Sunday better than a school night.
If you're not sure, start with Memory Match. It's the great equaliser: children are often better at it than adults, and it's over in a few minutes if attention drifts.
How to run it: one host, everyone else on their phone
One person creates the room, on a laptop, a tablet or their own phone, and everyone else joins with the four-digit code or by scanning the QR code. Nobody needs an account. Players choose a nickname and an avatar, which younger children tend to enjoy more than the game itself.
If you can, put the host device on the TV or a big screen so the board is shared, like a physical game. If you can't, it works just as well with everyone on their own phone, which is also the way to play when family is in different houses. A video call running alongside covers the rest.
Most of the games can also fill empty seats with a computer player, so a two-person evening with a child still gets you a full table of Ludo or Snakes & Ladders.
Keeping it running week to week
The advantage over a physical game is that there's nothing to put back. Nobody loses a die, and the game is exactly as it was the last time. Keep one device as the permanent host, a tablet on the kitchen counter works well, and start a new room whenever you sit down.
Rounds are short, so you can stop when the youngest one's had enough without abandoning a half-finished board. Play again keeps the same room and players and just resets the game, and any of you can switch to a different game from the results screen.
Questions people ask
- Do we need to set up a new room every game night?
- No — the same room code works again next time, so there's no ten-minute setup before you can actually play.
- What age does this work from?
- About eight and up for the full list, with Memory Match and Snakes & Ladders as the easiest entry point for a first-time player under ten.
- Do we need one device each?
- No — one shared screen (a tablet on the counter works well) is the board, and everyone else's own phone is their controller.
- Is there anything to install?
- No — no app, no account. Open it in a browser and you're playing.
- Is it free to play?
- Yes, fully free — supported by ads that sit in fixed slots and never cover the board or the controls.
How a game night works
- 1
Pick a game
Eight to start with. Quick fillers to full board games.
- 2
Create a room
One tap. You get a 4-digit code and a QR to share.
- 3
Share the code
Friends type it in, or scan the QR from their phone.
- 4
Play
Host hits start. You're in. Play again in one tap.
Read more
- How to playHow to Play Hangman Online With Friends (Rules, Tips and Best Letters)
- HalloweenHalloween Tic Tac Toe: 7 Spooky Ways to Play (Plus an Online Version)
- HalloweenFour New Halloween Games: Ghost Hunt, Haunted Words, Pumpkin Patch and Trick or Treat
- HalloweenHow to Play Haunted Words, the Halloween Hangman
- HalloweenHow to Play Pumpkin Patch, a Halloween Memory Game with a Curse
- HalloweenHow to Play Trick or Treat, a Candy Race Down a Haunted Street