Skip to content

Friendsgiving games

Potluck's over — keep the friend group at the table.

Everyone brought a dish, the wine's still open, and nobody's driving to another relative's house tomorrow morning. Friendsgiving runs looser and louder than the family version — these are the games built for that energy.

Because it's a potluck, people arrive in waves — the game needs to survive someone still being in the kitchen when it starts. Rounds are short enough that a latecomer joins the next one instead of holding everyone up.

Create a roomJoin a roomFree · no sign-up

Good picks for this

Hosting this one

  1. 1Bomb Pass and Imposter are the two built for this — bigger group, louder room, more bluffing.
  2. 2Someone always shows up an hour late with a pie — the code's still live, they just join the next round.
  3. 3If half the group doesn't know each other yet, Imposter doubles as an icebreaker before it's even a game.

Games for a potluck crowd

A Friendsgiving works in waves: some people arrive early to help cook, others turn up an hour late with a pie. So you want games that don't need everyone present at the start. Rounds of Bomb Pass and Word Scramble are short enough that latecomers can join the next one.

Imposter is the one that gets people talking. It needs four to ten players, one or two of whom are bluffing, and if half the group doesn't know each other yet, it's a decent icebreaker in disguise.

Keeping it loose

Everyone plays from their own phone, so there's nothing to pass round the table and nobody has to stop eating. Put the room code where people can see it, or let them scan the QR code. If someone has to step away to deal with the oven, they can rejoin a game in progress, and their seat is held for 30 seconds if their connection drops.

Questions people ask

Is this good for a big potluck-sized group?
Yes — Bomb Pass supports up to twenty players and Imposter up to ten, both built for a full apartment or a backyard, not a small table.
People keep arriving at different times — does that ruin it?
No. Rounds are short and the room code stays live the whole night, so a latecomer just drops into the next round instead of everyone waiting on them.
We're mostly friends of friends who don't know each other — will it still land?
That's when Imposter works best — reading clues from someone you just met is half the fun, and it breaks the ice faster than small talk does.
Does the host need to bring anything besides a phone?
No — one host opens the room from any phone or laptop, shares the code or QR, and everyone else joins from their own phone. No extra gear, no printouts.

How a game night works

  1. 1

    Pick a game

    Eight to start with. Quick fillers to full board games.

  2. 2

    Create a room

    One tap. You get a 4-digit code and a QR to share.

  3. 3

    Share the code

    Friends type it in, or scan the QR from their phone.

  4. 4

    Play

    Host hits start. You're in. Play again in one tap.

Read more

More game nights