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Ludo
Roll. Race. Knock them out.
Get all four tokens around the board and home. Land on a rival and send them back to base. Sixes roll again.
How to play
- 1You need a 6 to move a token out of your base.
- 2Each roll, pick which of your tokens in play to move.
- 3Land on a single opposing token — off a safe square — and it goes back to base.
- 4Roll a 6 and you go again; three in a row and you lose the turn.
- 5Exact roll to bring a token home. All four home wins.
At a glance
- Players
- 2–4
- Length
- 20–40 min · Long session
- Ages
- 6+
- Difficulty
- Medium
- Online play
- Yes — join strangers